Ok, I just had to do a reflective **** over checkered plane thingy too,
someday. ;-)
I rendered with +aa0.2 +am2 but the horizon still had heavy artefacts, so
I rerendered this area with aa0.0
This was really slow, because of the media-sky (isn't there a way to
optimize this? POV probably calculates the exactly same media value over
and over again with each antialiasing-ray, but the only thing that
changes is the color of the object in the background :-/ )
Lutz-Peter
PS: I adjusted contrast/sharpness in PSP
Post a reply to this message
Attachments:
Download 'silvertree_1_smaller.jpg' (105 KB)
Preview of image 'silvertree_1_smaller.jpg'
|